Modeling Animals with Bones, Muscles, and Skin
نویسنده
چکیده
A new approach to animal modeling and animation using simulated individual bones and muscles, soft tissues, and skin is described. Bones and muscles (made of combinations of ellipsoids) can be generated automatically from a tree structure and joint geometry or designed interactively. Together with soft tissue, these provide the underlying anatomy. A polygonal skin mesh is automatically generated to form a smooth covering. Muscles stretch across joints, and their orientations, sizes, and shapes change during joint motion. The skin mesh automatically adjusts to changes in position due to the eeect of neighboring skin points and anchor points associated with the underlying anatomy. Much of the process is automated; parameters may be be adjusted, and components can be added and removed. Manipulation and animation occur at comfortable interactive speeds on graphics workstations.
منابع مشابه
Hybrid Anatomically Based Modeling of Animals UCSC-CRL-98-05
We describe a new hybrid approach to modeling and animating animals. A pre–defined skin is modeled as a triangle mesh, such as may be purchased from a digital model vendor, or generated with a typical modeling program. This skin is then attached to the underlying bone, muscle, and tissue model. The rest shape of the skin is exactly as given in the surface model of the animal. Internal component...
متن کاملHybrid Anatomically Based Modeling of Animals
We describe a new hybrid approach to modeling and animating animals. A pre–defined skin is modeled as a triangle mesh, such as may be purchased from a digital model vendor, or generated with a typical modeling program. This skin is then attached to the underlying bone, muscle, and tissue model. The rest shape of the skin is exactly as given in the surface model of the animal. Internal component...
متن کاملAnatomically Based Modeling UCSC-CRL-97-10
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipsoids. Muscles are deformable discretized cylinders lying between xed origins and insertions on speci c bones. Default rest muscle shapes can be used, or the rest muscle shape can be designed by the user with a small set...
متن کاملGeneric-Model Based Human-Body Modeling
This paper presents a generic-model based human-body modeling method which take the anatomical structure of the human body into account. The generic model contains anatomical structure of bones and muscles of the human body. For a given target skin mesh, the generic model can be scaled according to the skin, and then morphed to be fitted to the shape of the target skin mesh. After an anchoring ...
متن کاملDynamic Modeling of the Human Upper Limb
Dynamic modeling of osteoarticular system is necessary because the exertion of various actions and natural physiological movements are essentially dynamic. The wide mobility of human body leads to the necessity of modeling the osteoarticular system as a mechanism with a large number of degrees of freedom. The differential equations system obtained are very complex and assume numerical integrati...
متن کامل